class MinigamePlayerInput extends PlayerInput;

simulated event PlayerInput( float DeltaTime ) {

}

defaultproperties
{
     bAdjustSampling=True
     MouseSmoothingMode=1
     MouseSmoothingStrength=0.300000
     MouseSensitivity=3.000000
     MouseSamplingTime=0.008333
     DoubleClickTime=0.250000
     bEnableDodging=True
}
